Neydisa Hauberk

 

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This Page Last Updated:8/22/02

  

 

Neydisa Castle
The quest for Oswald's Throwing Daggers begins at picturesque Neydisa Castle (69.5 N, 17.5 E). Head inside and speak with Nelvaine. He's located outside in the courtyard at 69.7, 17.6E, standing next to a fire.

Nelvaine the Brewer tells you, "Come to sample my famous brews, have you? Seneschal Gormling, in particular, is fond of my Olde Ispar Stout. Unfortunately it goes straight to his head, lightweight that he is."
Nelvaine the Brewer tells you, "No better drink will you find in all Dereth."
Nelvaine the Brewer tells you, "Cheers!"


Purchase two Mugs of delicious Ispar Stout from Nelvaine. One is to give to Seneschal Gormling, to loosen his tongue; the other will be used later as part of the Neydisa Hauberk quest. While you're at Neydisa Castle, you should also stop upstairs to speak with Lady Tallial for some information to use later as well. Gormling can be found just inside the entry. Give him the Mug of Stout and he'll give you Gormling's Note to deliver to Jourgensson at Bandit Castle. Next, make the long run to Bandit Castle (66.5 N, 50 E). You can either take the road to the east and follow it until you reach your destination, or if you're feeling brave, you can take a shortcut through the Mattekar Cave (65.4 N, 16.7 E). 

Shortcut
Inside you'll initially battle your way past some Great Mattekars and Snowy Mattekars. As you go deeper within, you'll come to a room with a pit in the middle of the room. Jump into the pit and fight the Ice Golems guarding the exit portal. You'll exit next to the entrance of the Eotensfang Portal at 65.0N, 49.3E. Be careful when you emerge from portal space because there are usually a few Drudge Prowlers waiting to attack on the other side. From here, it's just a short run up the road to the Bandit Castle (66.5 N, 50 E).

Bandit Castle
Once at the Castle seek our Jourgensson, and give him his cousin's note. He'll give you 20 Oswald's Throwing Daggers in return.

Jourgensson tells you, "Oi, mush! Want ter do me a favor? It's tough ter get a decent drink around here, especially wiv the prices Gorth charges."
Jourgensson tells you, "Fetch me a bottle of Olde Ispar Stout from Neydisa Castle, down the road to the west, and I'll put in a good word fer yer with MacDugal!"

Give Jourgensson your second Mug of Ispar Stout to continue with the Neydisa Hauberk quest!

Lady Tallial
Before heading out to Bandit Castle, you should have stopped to speak to Lady Tallial on the 2nd floor of Neydisa Castle (69.5 N, 17.5 E). She just hasn't been the same since her love, Sir Joffre Tremblant, met with such unfortunate circumstances during his search for the legendary Frore. Although stricken with grief, Lady Tallial still carries on with her duties and is not unaware of the situation brewing up at Bandit Castle.

Lady Tallial tells you, "Welcome to Neydisa Castle. We are a peaceful settlement, but MacDugal's band of raiders has recently re-occupied the castle to the east. I am sure they are planning something vile."
Lady Tallial tells you, "If you are able to bring back to me evidence of MacDugal's plans, I will grant you a reward from my castle's armory."


Before making the trip, buy your Ispar Stout from Nelvaine, who is located in the castle's courtyard. Give Jourgensson up at Bandit Castle the Mug of Stout and he'll give you Jourgensson's Letter to give to MacDugal. MacDugal will give you a key in exchange for the Letter.

MacDugal tells you, "Well, Jourgensson says you're all right. Maybe you can help. Down underneath the castle, there's a prison full of beasties. That idiot Gwillim dropped some notes and his bag in there."
MacDugal tells you, "Now he says he can't mix potions! Bring the bag back to him, and he'll reward you. You'll need this to get in there."
MacDugal gives you MacDugal's Key.


Gwillim's Alchemy Bag 
To find Gwillim, head to the lower level of Bandit Castle. He's standing beside some bookshelves and a portal to the Prison level.  The quickest way to the room with the Alchemy Bag and Notes is by first going straight you shouldn’t encounter anything until you reach the rats. When you get to the pit, jump in, then take the east exit. At the fork make a left. You'll encounter three Giant White Rats near the locked door you're looking for. Each rat will have a key on it, which opens various doors within the prison. There are plenty of creatures within to fight if you're looking for further adventure. Once you've found the rats, you're very close to the locked room which contains your goal. Use MacDugal's key on the door, and inside you'll encounter two Gold Wasps. 
Kill the wasps and retrieve the bag and notes off the floor. You'll also find some some frost infusions. In addition, you can also get some loot off the corpse lying next to your prize.
Gwillim's Alchemy Notes contain not only basic information on making Frost Arrows using alchemy and fletching, but also tell about MacDugal's nefarious plans. This is just the sort of information Lady Tallial was looking for! Take the exit portal right outside and return the bag to Gwillim. He'll give you some Frost Arrows as a reward, and tells you that you may keep the notes you found.


Neydisa Hauberk
To receive your reward, the Neydisa Hauberk, return the Notes to Lady Tallial, back at Neydisa Castle (69.5 N, 17.5 E).

You give Lady Tallial Gwillim's Alchemy Notes.
Lady Tallial tells you, "Just as I suspected. Thank you for your bravery. People have complained about the reward I granted for service in the past. Perhaps this antique hauberk will be more appreciated."
Lady Tallial gives you Neydisa Hauberk.